Her motivation in going to the town is to visit Kest Oddgram, another character I could have swapped the appearance, backstory, skills and name of. The protagonist in this opening story is Gayle Fennelcoe, one of the starting three characters (that I had the choice to randomise if I had so wanted). The rooftops in question are in the town I’m heading towards, where my close childhood friend, and potential love interest lives. There are flames coming from far-off rooftops. Broken up into individual panels that I can flick back and forward through at will.Īfter reading through a few panels of the first story, I’m met with a choice. The first level opens with a graphic novel of sorts, illustrated. It’s clear straight away that narrative is going to be an important aspect of this game. For now I continue on with the vanilla experience by choosing the recommended number of 0 calamities. The drop down options for starting calamities goes as high as 100. I’m not sure how the calamity mechanic is going to work, but I’m assuming it will make things harder. Next up is the Party Select screen where I can reroll my three starting characters, and choose to start with more calamities. For now though, I choose the default options and continue on. Campaign OptionsĪfter clicking the play button, and then choosing New Campaign (intrigued by the option on that second screen to play Multiplayer, which I didn’t realise was an option with this game), I end up at a campaign options screen where I can customize the game’s difficulty, choose the primary enemy (although this section is greyed out for this level), pick mods, see and edit the map seed (very cool!) and even turn on a ‘Carved in Stone’ setting, which straight away appeals to the permadeath, rogue-like fanboy in me. As a gamer with a huge list of “need to get around to that game sometime” games on my list, that care and attention is greatly appreciated. They put me in a very positive state of mind for the game because the overall effect of my experience in the first moments of launching Wildermyth, is of a game that the devs have clearly put a lot of thoughtful care and attention into. While it may seem strange that I’ve spent so long already in this review discussing the UI and the menu music, the quality of life already evident in the game’s UI as well as the calibre of the soundtrack are significant. There are also links out to the Wildermyth Wiki and a combat basics video which I’ll include an embed of below: Speaking of the options menu, I was delighted to find a comprehensive range of options to choose from, including a vast array of hot key customisations for keyboard and mouse play and a thorough set of controller tweaks available, including joystick deadzone customisation.Īs well as the options, tools and mods menu, there’s a comprehensive help guide in the “How to play” section. The game is very light on system resources and can easily be run in windowed mode while having several other programs running, without taxing even a basic PC setup. The game can be easily switched between windowed and full screen mode with an alt + enter keyboard shortcut, and in windowed mode, the display is responsive, meaning you can drag the edges of the window to make it whatever size you wish, rather than having to pick a specific resolution from the options menu. Just visible to the right of the menu bar, on the edge of the screen, is a tentacle-faced Orwellian nightmare, hinting at the darkness to come. The art style is a mix of abstract environmental features with characterful illustrated figures. Once you’ve provided your name you arrive at the main menu. The resonance of the viola and the gentle thrumming of war drums evokes the same sense of awe you sometimes feel in the cinema, sitting in the dark, watching as the opening scene of an epic adventure movie play out in front of you. I’m immediately struck by the haunting medieval soundtrack (“sounds like Game of Thrones” according to my girlfriend). The music that swells in the background, on the other hand, is anything but. The first screen that greets me and asks for my name is standard fare. Check out more video content from the official Wildermyth Youtube channel here. Let me know if you have any suggestions, find any bugs or repeat events.The official Wildermyth launch trailer. Manually enable incursions (and their victory events) if you wanna use them.
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